University lecturing in 3D and spatial design

University lecturing in 3D and spatial design

2025-2026

IU International University of Applied Sciences

IU International University of Applied Sciences

At IU, I teach design students how to think and work spatially — how to plan scenes, shape geometry, understand light and materials, and translate real environments into digital space. 

A few snapshots of my work

A few snapshots of my work

Planning 3D, Tools & Spatial Storytelling

Planning 3D, Tools & Spatial Storytelling

Students learn to design space with intention:

  • workflows across tools

  • perspective, composition, framing

  • visual hierarchy and clarity

  • narrative flow inside environments

Creating & Preparing 3D Geometry

Creating & Preparing 3D Geometry

Students get to know a wide range of ways to create 3D objects and convert them into usable shape:

  • photogrammetry & LiDAR scanning

  • generated geometry (procedural / SPARC 3D)

  • modelling fundamentals

  • mesh cleanup, decimation, optimization

Lights, Cameras, Materials & Atmosphere

How scenes become readable, atmospheric, and consistent:

  • lighting principles and spatial mood

  • camera behaviour and user attention

  • textures, materials, reflections

Geospatial & Interactive 3D

Where 3D meets real-world context:

  • terrain, elevation, 3D buildings, spatial hierarchy

  • designing 2D/3D map experiences

  • camera transitions, overlays, and storytelling

  • Interactive mini experiences on the web (Spline)

  • Mapbox Studio workflows and data-driven styling

Browse all portfolio projects

Fatmap app
Nomoko digital twins
Vodafone 360
Core 77 Burning Man
Found in Translation map illustration

© Anki Delfmann 2024