
2025-2026
At IU, I teach design students how to think and work spatially — how to plan scenes, shape geometry, understand light and materials, and translate real environments into digital space.

Students learn to design space with intention:
workflows across tools
perspective, composition, framing
visual hierarchy and clarity
narrative flow inside environments

Students get to know a wide range of ways to create 3D objects and convert them into usable shape:
photogrammetry & LiDAR scanning
generated geometry (procedural / SPARC 3D)
modelling fundamentals
mesh cleanup, decimation, optimization
Lights, Cameras, Materials & Atmosphere

How scenes become readable, atmospheric, and consistent:
lighting principles and spatial mood
camera behaviour and user attention
textures, materials, reflections
Geospatial & Interactive 3D

Where 3D meets real-world context:
terrain, elevation, 3D buildings, spatial hierarchy
designing 2D/3D map experiences
camera transitions, overlays, and storytelling
Interactive mini experiences on the web (Spline)
Mapbox Studio workflows and data-driven styling




