Trivago information architecture
Lecturing and mentoring university students in 3D and spatial design

Lecturing and mentoring university students in 3D and spatial design

2025-2026

IU International University of Applied Sciences Lecturer

IU International University of Applied Sciences Lecturer

At IU, I teach media design students the basics of how to think and work spatially – how to plan scenes and experiences, shape geometry, understand light, materials and atmosphere, and translate real and imagined environments into digital space. I lecture in person at the campus in Cologne, and virtually across Germany.

A few snapshots of my work

A few snapshots of my work

Planning 3D, tools & spatial storytelling

Planning 3D, tools & spatial storytelling

Students learn to design space with intention:

  • Workflows across tools

  • Perspective, composition, framing

  • Visual hierarchy and clarity

  • Narrative flow inside environments

Creating & preparing 3D geometry

Creating & preparing 3D geometry

Students get to know a wide range of ways to create 3D objects and optimise their formats:

  • Photogrammetry & LiDAR scanning (Polycam)

  • Generated geometry (procedural / SPARC 3D)

  • Modelling fundamentals

  • Mesh cleanup, decimation, optimisation (Blender)

Lights, cameras, materials & atmosphere

How scenes become readable, atmospheric, and consistent:

  • Lighting principles and spatial mood

  • Camera behaviour and user attention

  • Textures, materials, reflections

Interactive & geospatial 3D

How 3D becomes interactive and meets real-world context:

• Camera transitions, overlays, and storytelling
• Interactive immersive experiences on the web (Spline)
• Designing 2D/3D map experiences (Mapbox Studio)
• Terrain, elevation, 3D buildings, spatial hierarchy
• Data-driven experiences & styling

Browse all portfolio projects

Core 77 Burning Man
Nomoko digital twins
Fatmap app
Vodafone 360
Found in Translation map illustration
Trivago information architecture

© Anki Delfmann 2024