
2025-2026
At IU, I teach media design students the basics of how to think and work spatially – how to plan scenes and experiences, shape geometry, understand light, materials and atmosphere, and translate real and imagined environments into digital space. I lecture in person at the campus in Cologne, and virtually across Germany.

Students learn to design space with intention:
Workflows across tools
Perspective, composition, framing
Visual hierarchy and clarity
Narrative flow inside environments

Students get to know a wide range of ways to create 3D objects and optimise their formats:
Photogrammetry & LiDAR scanning (Polycam)
Generated geometry (procedural / SPARC 3D)
Modelling fundamentals
Mesh cleanup, decimation, optimisation (Blender)
Lights, cameras, materials & atmosphere

How scenes become readable, atmospheric, and consistent:
Lighting principles and spatial mood
Camera behaviour and user attention
Textures, materials, reflections
Interactive & geospatial 3D

How 3D becomes interactive and meets real-world context:
• Camera transitions, overlays, and storytelling
• Interactive immersive experiences on the web (Spline)
• Designing 2D/3D map experiences (Mapbox Studio)
• Terrain, elevation, 3D buildings, spatial hierarchy
• Data-driven experiences & styling






